To draw a torus
Summary:
I spend a lot of time drawing pictures of surfaces, so I often wonder how to do so correctly. Shadows, shading, and reflections are all determined by the normal vector of the surface, and its orientation relative to the light and the viewer. The classical differential geometry of a surface is also entirely controlled by the normal vector, through the “Gauss map”. The curvature of the surface dictates how shadows fall, the shape of specular highlights, and even the number of highlights. We will reflect on how it is we draw a tours.
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To draw a torus
When I draw a torus, all the homunculi in my head get constructing. Some are planning, others applying shading, some airbrushing on ambient reflections, and one gingerly applying highlights at the end. Every single one of them is doing differential geometry.
